![]() ![]() Players Should be able to select one of these Aragamis on the start of the game and Recruit/Rescue the other 2 on the campaing, when selecting a mission you choose which of the class you had unlocked you want to take it. This shows another HUGE wasted opportunity from the design point, the devs could made player choose a starting Aragami Class that Excel on one of Aragami aspects and is lackluster on others (take a look of Klei Studio game "Mark of The Ninja" and the costumes system), we could have a Pacifist Aragami who walks completely silently but refuses to kill, a Shadow Aragami whoe doesnt have a blade and all his kills consumes Stamina but auto-hide bodies, and the Jack of All Trades Aragami who is Exceptional with a Blade and slightly above average on the rest. Since the first one minute trailer we see 3 Aragamis, I Really thought we would have 3 different playable characters with differents skills and personalities on Aragami 2, or at least 3 different classes, But nope, it was just referring to skins and the possibility of 3 players Co-Op (unless I am mistaken Aragami 1 already had a mini Co-Op campaing, so nothing groundbreaking here). The game wasted a great opportunity to show the player base stats like Attack 100, Furtivity 100, and make stay in shadows grants a 20% bonus or maybe while in Shadows your Runes only gives the beneficial effect, disabling the debbufing one.Ħ- The promotional/marketing material made me feel fooled. I agree that the "light drains your stamina" approach of Aragami 1 is a little too much, but I really think the game would be more balanced if stamina only recovers on high ground/shadows (so no depletion like Aragami 1, but no irrelevance like Aragami 2).įuthermore Aragami 2 use a RPG-lite mechanic with Runes giving/reducing status like Attack, Furtivity, but you couldnt see your status anywhere. The entire mythology of Aragami is taht you are a shadow being who is OP on the shadows and weakened on ligh, but on Aragami 2 light doesnt harm you and shadow doesnt buff you. Air Kills are so OP that makes skill point special furtive kills obsolete, why use a super close range shadow special kill if you can do "I belive I can fly and get rid of all the enemies"? The only real use of special killsI found until now is the one that summons a healing fog, so if you are damaged try your best to use that, if not do your flying mambo jambo kill. In Aragami 2 you can travel your entire field of view using double jump + dash to go right abovve a enemy and permorm a air kill. ![]() ![]() There isnt the slow aprouch of Aragami 1, where you have to slowly go from one cover to another to approuch a enemy and kill him. The only real use for dash (outside non stealth combat) is to enable aereal kills.Ĥ- Air Kills the only effiecient method to stealth kills. Most of time I really wanted to use a shadow teleport/dash/blink to a nearby bush, the dash is to short to change to one bush to another, even if they are relatively close to each other.ģ- Dash is useless except to enable Shadow Leap/Air Kills.ĭash is too short to cover the distance between two bushes on the same heigh, cant be used to teleport to a higher heigh to a bush on lower heigh and is pretty useless to escape against enemies ho detected you. I really think Create a Shadow should return as a mid-late game skill to be combed again with Shadow Leap.Ģ- Shadow Leap should be useable to teleport to bushes. I loved the combo Create a Shadow+ Teleport anywhere present on Aragami 1. I started to play Aragami 2 on my Xbox and I really dislike some mechanics/features of Aragami 2:
0 Comments
Leave a Reply. |